From bd51d033f66d8dc5c0ee60dc256ff36e6a448b06 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 10 Dec 2012 11:50:17 +0100 Subject: Core/StatSystem: Fixed possible crash when calculating health bonus from stamina Closes #8595 Closes #8620 --- src/server/game/Entities/Unit/StatSystem.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index eac2b531805..ebb8d69382e 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -215,13 +215,15 @@ void Player::UpdateArmor() float Player::GetHealthBonusFromStamina() { // Taken from PaperDollFrame.lua - 4.3.4.15595 - gtOCTHpPerStaminaEntry const* hpBase = sGtOCTHpPerStaminaStore.LookupEntry((getClass() - 1) * GT_MAX_LEVEL + getLevel() - 1); + float ratio = 10.0f; + if (gtOCTHpPerStaminaEntry const* hpBase = sGtOCTHpPerStaminaStore.LookupEntry((getClass() - 1) * GT_MAX_LEVEL + getLevel() - 1)) + ratio = hpBase->ratio; float stamina = GetStat(STAT_STAMINA); float baseStam = std::min(20.0f, stamina); float moreStam = stamina - baseStam; - return baseStam + moreStam * hpBase->ratio; + return baseStam + moreStam * ratio; } float Player::GetManaBonusFromIntellect() -- cgit v1.2.3