From bda351d7f1cb3ff663a9d231afa85864ea0f8078 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 1 Jun 2019 15:59:52 +0200 Subject: Core/Map: Don't log errors about Area ID 0 Restore a check about Area ID 0 that would silently ignore this case instead of spamming log errors. Check removed in e79c595b695ea5f35b8324efbb7741ccb102bce9 Fix #23085 --- src/server/game/Entities/Player/Player.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 68c474be9cb..c0ed0408890 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6416,6 +6416,9 @@ void Player::CheckAreaExploreAndOutdoor() RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY); uint32 const areaId = GetAreaId(); + if (!areaId) + return; + AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId); if (!areaEntry) { -- cgit v1.2.3