From be181b2ccdb1e9d0cce1972008e4e89359593c98 Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 8 Sep 2012 07:46:47 -0500 Subject: Core/Spells: Use the UNIT_FIELD_CHANNEL_OBJECT field instead of Spell::m_targets to select the channel targets of a triggered spell. Closes #7246 --- src/server/game/Spells/Spell.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index eee6a1f02d4..4d095e0f951 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -916,7 +916,7 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa { case TARGET_UNIT_CHANNEL_TARGET: { - WorldObject* target = ObjectAccessor::GetUnit(*m_caster, channeledSpell->m_targets.GetUnitTargetGUID()); + WorldObject* target = ObjectAccessor::GetUnit(*m_caster, m_originalCaster->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT)); CallScriptObjectTargetSelectHandlers(target, effIndex); // unit target may be no longer avalible - teleported out of map for example if (target && target->ToUnit()) @@ -928,7 +928,7 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa case TARGET_DEST_CHANNEL_TARGET: if (channeledSpell->m_targets.HasDst()) m_targets.SetDst(channeledSpell->m_targets); - else if (WorldObject* target = ObjectAccessor::GetWorldObject(*m_caster, channeledSpell->m_targets.GetObjectTargetGUID())) + else if (WorldObject* target = ObjectAccessor::GetWorldObject(*m_caster, m_originalCaster->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT))) { CallScriptObjectTargetSelectHandlers(target, effIndex); if (target) -- cgit v1.2.3