From bfdceaf07ef90ffbd5ab9ad980377850e6159b49 Mon Sep 17 00:00:00 2001 From: kaelima Date: Mon, 31 Oct 2011 13:33:57 +0100 Subject: Core/SmartAI: Initialized player pointer before use Should fix #3757 --- src/server/game/AI/SmartScripts/SmartScript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 0f7727ce691..9563a5d3b4c 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -140,7 +140,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u ObjectList* targets = GetTargets(e, unit); Creature* talker = me; - Player* targetPlayer; + Player* targetPlayer = NULL; if (targets) { for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) -- cgit v1.2.3