From bff076bd2ae3ae091390989276b8a31ab7acfcfe Mon Sep 17 00:00:00 2001 From: Souler Date: Sun, 20 Jan 2013 20:01:23 +0100 Subject: Spells: Dispel effects can always be casted. Signed-off-by: Souler --- src/server/game/Spells/Spell.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index c0ab92d36c5..507e755ce9d 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5068,6 +5068,8 @@ SpellCastResult Spell::CheckCast(bool strict) } } + // Updated 4.3.4. Dispel effects can always be cast (even when there's nothing to dispel). + /* if (!hasNonDispelEffect && !hasDispellableAura && dispelMask && !IsTriggered()) { if (Unit* target = m_targets.GetUnitTarget()) @@ -5078,6 +5080,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_NOTHING_TO_DISPEL; } } + */ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { -- cgit v1.2.3