From bff5ae51fec8bfb5ca28ea65866bed9558e6f8ae Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 15 Jan 2022 19:16:20 +0100 Subject: Core/Spells: Fixed crash in spell visual selection when CasterUnitConditionID is set --- src/server/game/Spells/SpellInfo.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 7044d665667..215cf2b789a 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -4294,7 +4294,7 @@ uint32 SpellInfo::GetSpellXSpellVisualId(WorldObject const* caster /*= nullptr*/ continue; if (UnitConditionEntry const* unitCondition = sUnitConditionStore.LookupEntry(visual->CasterUnitConditionID)) - if (!caster || !caster->IsUnit() || !ConditionMgr::IsUnitMeetingCondition(caster->ToUnit(), viewer->ToUnit(), unitCondition)) + if (!caster || !caster->IsUnit() || !ConditionMgr::IsUnitMeetingCondition(caster->ToUnit(), Object::ToUnit(viewer), unitCondition)) continue; return visual->ID; -- cgit v1.2.3