From c50aefac963aca5daeacf409deca9692c6ca3924 Mon Sep 17 00:00:00 2001 From: lachtanek Date: Thu, 11 Jan 2018 12:22:56 +0100 Subject: Core/Pools: Fixed spawning in pools with both explicitly and equally chanced entries (#21170) --- src/server/game/Pools/PoolMgr.cpp | 40 ++++++++++++++------------------------- 1 file changed, 14 insertions(+), 26 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index c8104291770..d4c78df0d38 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -328,36 +328,27 @@ void PoolGroup::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 trig // roll objects to be spawned if (!ExplicitlyChanced.empty()) { - while (count && ExplicitlyChanced.size() > rolledObjects.size()) - { - --count; - float roll = (float)rand_chance(); + float roll = (float)rand_chance(); - for (PoolObject& obj : ExplicitlyChanced) + for (PoolObject& obj : ExplicitlyChanced) + { + roll -= obj.chance; + // Triggering object is marked as spawned at this time and can be also rolled (respawn case) + // so this need explicit check for this case + if (roll < 0 && (obj.guid == triggerFrom || !spawns.IsActiveObject(obj.guid))) { - roll -= obj.chance; - // Triggering object is marked as spawned at this time and can be also rolled (respawn case) - // so this need explicit check for this case - if (roll < 0 && (obj.guid == triggerFrom || !spawns.IsActiveObject(obj.guid))) - { - rolledObjects.push_back(obj); - break; - } + rolledObjects.push_back(obj); + break; } } } - else if (!EqualChanced.empty()) - { - rolledObjects = EqualChanced; - for (auto itr = rolledObjects.begin(); itr != rolledObjects.end();) + if (!EqualChanced.empty() && rolledObjects.empty()) + { + std::copy_if(EqualChanced.begin(), EqualChanced.end(), std::back_inserter(rolledObjects), [triggerFrom, &spawns](PoolObject const& object) { - // remove most of the active objects so there is higher chance inactive ones are spawned - if (spawns.IsActiveObject(itr->guid) && urand(1, 4) != 1) - itr = rolledObjects.erase(itr); - else - ++itr; - } + return object.guid == triggerFrom || !spawns.IsActiveObject(object.guid); + }); Trinity::Containers::RandomResize(rolledObjects, count); } @@ -365,9 +356,6 @@ void PoolGroup::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 trig // try to spawn rolled objects for (PoolObject& obj : rolledObjects) { - if (spawns.IsActiveObject(obj.guid)) - continue; - if (obj.guid == triggerFrom) { ReSpawn1Object(&obj); -- cgit v1.2.3