From c5e2a9485f23b7becbc9883db7dae440d57e5f0f Mon Sep 17 00:00:00 2001 From: ccrs Date: Sat, 25 Oct 2025 17:24:34 +0200 Subject: Core/Entities: bring back the root/stun check on unit death - for now --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 65b18b43eec..c6ff7b651de 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8761,7 +8761,7 @@ void Unit::setDeathState(DeathState s) { if (GetMotionMaster()->StopOnDeath()) { - if (GetTypeId() == TYPEID_UNIT && IsInAir(*this, GetFloorZ(), false) && !IsUnderWater()) + if (!HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED) && GetTypeId() == TYPEID_UNIT && IsInAir(*this, GetFloorZ(), false) && !IsUnderWater()) { GetMotionMaster()->AddFlag(MOTIONMASTER_FLAG_STATIC_PREVENT_INITIALIZATION); SetFall(true); -- cgit v1.2.3