From cbddc337083f55980a5bcf5c292a2e95211381a1 Mon Sep 17 00:00:00 2001 From: ModoX Date: Sat, 25 May 2024 19:28:49 +0200 Subject: Core/Creature: Implemented CREATURE_STATIC_FLAG_IGNORE_COMBAT --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index a35d588622f..b4e5dba8d5f 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1278,7 +1278,7 @@ Unit* Creature::SelectVictim() void Creature::InitializeReactState() { - if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService()) + if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService() || _staticFlags.HasFlag(CREATURE_STATIC_FLAG_IGNORE_COMBAT)) SetReactState(REACT_PASSIVE); /* else if (IsCivilian()) -- cgit v1.2.3