From d42ab6c8bdfd7abe635a1ddd590797b10ab9baeb Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Fri, 22 Apr 2011 11:07:58 +0200 Subject: Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset() Core/Vehicles: Minor log fix and comment a redundant assertion --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 3 +++ src/server/game/Entities/Vehicle/Vehicle.cpp | 8 ++++---- 2 files changed, 7 insertions(+), 4 deletions(-) (limited to 'src/server') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 75ba3790e54..78ea3d9c5e6 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -516,6 +516,9 @@ void BossAI::_Reset() if (!me->isAlive()) return; + if (me->GetVehicleKit()) + me->GetVehicleKit()->Reset(); + me->ResetLootMode(); events.Reset(); summons.DespawnAll(); diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 65c06b56049..546048fc8d6 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -141,7 +141,7 @@ void Vehicle::Uninstall() void Vehicle::Reset() { - sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset"); + sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset Entry: %u, GuidLow: %u", m_creatureEntry, me->GetGUIDLow()); if (me->GetTypeId() == TYPEID_PLAYER) { if (m_usableSeatNum) @@ -169,9 +169,9 @@ void Vehicle::RemoveAllPassengers() // Following the above logic, this assertion should NEVER fail. // Even in 'hacky' cases, there should at least be VEHICLE_SPELL_RIDE_HARDCODED on us. - SeatMap::const_iterator itr; - for (itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) - ASSERT(!itr->second.passenger); + // SeatMap::const_iterator itr; + // for (itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) + // ASSERT(!itr->second.passenger); } bool Vehicle::HasEmptySeat(int8 seatId) const -- cgit v1.2.3