From d645b7e9cd3626bc3ce580b3b4888d043123d64b Mon Sep 17 00:00:00 2001 From: Meji Date: Wed, 6 Sep 2023 08:34:19 +0200 Subject: Core/Creatures: Fix instant despawn for summons with unlimited duration (#29307) --- src/server/game/Entities/Creature/TemporarySummon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp index 26f8418d1e9..919f62262a8 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.cpp +++ b/src/server/game/Entities/Creature/TemporarySummon.cpp @@ -192,7 +192,7 @@ void TempSummon::InitStats(WorldObject* summoner, Milliseconds duration) m_lifetime = duration; if (m_type == TEMPSUMMON_MANUAL_DESPAWN) - m_type = (duration == 0ms) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; + m_type = (duration <= 0ms) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; if (summoner && summoner->IsPlayer()) { -- cgit v1.2.3