From df2514f0444a1b39f07ed63208f5db3ea4eb5c6d Mon Sep 17 00:00:00 2001 From: Rat Date: Mon, 1 Dec 2014 22:08:46 +0100 Subject: Core/Spells: - fixed special action buttons - added all 6.0.3 player starting spells (needs a little cleanup after level based auto learning is done) - added all 6.0.3 player starting actions --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 52fb39993d2..d18f8542f16 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6230,7 +6230,7 @@ void Player::SendActionButtons(uint32 state) const { ActionButtonList::const_iterator itr = m_actionButtons.find(button); if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED) - packet.ActionButtons[button] = uint32(itr->second.packedData); + packet.ActionButtons[button] = uint64(itr->second.packedData); else packet.ActionButtons[button] = 0; } -- cgit v1.2.3