From dfeb41f7d997cadcd883546d5c4f92a54478fcd4 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 25 Sep 2010 15:45:52 +0200 Subject: Core/Items: Readded enchantment loading fix --HG-- branch : trunk --- src/server/game/Entities/Item/Item.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index e34c8dfeeeb..fee4ce25fe4 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -441,7 +441,8 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, PreparedQueryResult result need_save = true; } - _LoadIntoDataField(fields[6].GetCString(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET); + std::string enchants = fields[6].GetString(); + _LoadIntoDataField(enchants.c_str(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET); SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt32()); // recalculate suffix factor if (GetItemRandomPropertyId() < 0) -- cgit v1.2.3