From e0ccbede073ba96fbb90588ad69cbe69c6af7b64 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Wed, 13 May 2015 22:29:49 +0200 Subject: Core/NetworkIO: Adjust more packet throttling values Adjust more packet throttling values by increasing some limits, this might fix some random kicks. Close #14659 (cherry picked from commit 5bd7c295c0b0f2cb78345ed02dd37531a67348f5) --- src/server/game/Server/WorldSession.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server') diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 2189fbffeff..f0126cd2782 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -1411,6 +1411,7 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co case CMSG_STAND_STATE_CHANGE: // not profiled case CMSG_RANDOM_ROLL: // not profiled case CMSG_TIME_SYNC_RESPONSE: // not profiled + case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: // not profiled { // "0" is a magic number meaning there's no limit for the opcode. // All the opcodes above must cause little CPU usage and no sync/async database queries at all -- cgit v1.2.3