From e814cd8c35e30832d5e5a5129745283fafac20c6 Mon Sep 17 00:00:00 2001 From: Kandera Date: Fri, 18 Nov 2011 14:57:30 -0500 Subject: Core/Mechanic: Resurrection (fixed the issue with players ressing in place then being ported to the person who revived them.) --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9b1b2c34aaa..82e4ffe6769 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5087,8 +5087,6 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0)) SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND); - setDeathState(ALIVE); - SetMovement(MOVE_LAND_WALK); SetMovement(MOVE_UNROOT); @@ -5118,6 +5116,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) // update visibility UpdateObjectVisibility(); + setDeathState(ALIVE); + if (!applySickness) return; -- cgit v1.2.3