From e94a5dd16fe36cb4e55cac63bd8b901d23ae920e Mon Sep 17 00:00:00 2001 From: Subv Date: Sat, 7 Apr 2012 13:30:33 -0500 Subject: Core/Visibility: Pets should be always visible for group mates. Patch by zarocks Closes #55 --- src/server/game/Entities/Unit/Unit.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 94ef6edbeca..431fc39d55b 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12506,6 +12506,12 @@ bool Unit::IsAlwaysVisibleFor(WorldObject const* seer) const if (seer->GetGUID() == guid) return true; + if (Player const* seerPlayer = seer->ToPlayer()) + if (Unit* owner = GetOwner()) + if (Player* ownerPlayer = owner->ToPlayer()) + if (ownerPlayer->IsGroupVisibleFor(seerPlayer)) + return true; + return false; } -- cgit v1.2.3