From eab6852b686ffaafa3aefb09b9c310c453db55aa Mon Sep 17 00:00:00 2001 From: Kaytotes Date: Thu, 9 Jun 2022 13:04:44 +0100 Subject: Core/Units: Removed incorrect facing movement packet sent with every creature autoattack (#28006) --- src/server/game/Entities/Unit/Unit.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a7f9c4ae169..43f9623e646 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2096,9 +2096,6 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr if (!extra && _lastExtraAttackSpell) _lastExtraAttackSpell = 0; - if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_POSSESSED) && !HasUnitFlag2(UNIT_FLAG2_CANNOT_TURN)) - SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells) - // melee attack spell cast at main hand attack only - no normal melee dmg dealt if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL] && !extra) m_currentSpells[CURRENT_MELEE_SPELL]->cast(); -- cgit v1.2.3