From eb25fbd485ccf7791fff415d5e0aaf5cb8329584 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 4 May 2019 19:36:00 +0200 Subject: Core/Misc: Apply fatigue when flying too Fix #22856 (cherry picked from commit a76d01278a8f7986414edd0eaefaa42344926dbd) --- src/server/game/Entities/Player/Player.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index df0101c7101..11a37491c8d 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -26006,9 +26006,6 @@ int32 Player::NextGroupUpdateSequenceNumber(GroupCategory category) void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional const& liquidData) { - if (IsFlying()) - return; - // process liquid auras using generic unit code Unit::ProcessTerrainStatusUpdate(status, liquidData); -- cgit v1.2.3