From f03af56d5daa225d0e42ce9c1a8d5309d91ff190 Mon Sep 17 00:00:00 2001 From: Nay Date: Mon, 2 Apr 2012 14:04:44 +0100 Subject: Core/DBLayer: Fix another wrong type, hopefully the last one TODO: Hunt down the reason for friends list (characters_social) and instance reseting not working --- src/server/game/Handlers/PetitionsHandler.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp index e3f6e92132e..cb3bac0e443 100755 --- a/src/server/game/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Handlers/PetitionsHandler.cpp @@ -727,9 +727,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) for (uint8 i = 1; i <= signs; ++i) { Field* fields2 = result->Fetch(); - plguid = fields2[0].GetUInt64(); - - data << uint64(plguid); // Player GUID + data << uint64(MAKE_NEW_GUID(fields2[0].GetUInt32(), 0, HIGHGUID_PLAYER)); // Player GUID data << uint32(0); // there 0 ... result->NextRow(); -- cgit v1.2.3