From f04217300c13586faef25fbf1804272f28313eae Mon Sep 17 00:00:00 2001 From: joschiwald Date: Wed, 31 Jul 2013 11:07:58 +0200 Subject: Core/Battleground: fix type mismatch Ref #10320 --- src/server/game/Battlegrounds/Battleground.cpp | 2 +- src/server/game/Battlegrounds/Battleground.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index ca9f8f5891b..bd8db17b025 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1425,7 +1425,7 @@ void Battleground::RemovePlayerFromResurrectQueue(uint64 player_guid) } } -void Battleground::RelocateDeadPlayers(uint32 queueIndex) +void Battleground::RelocateDeadPlayers(uint64 queueIndex) { // Those who are waiting to resurrect at this node are taken to the closest own node's graveyard std::vector& ghostList = m_ReviveQueue[queueIndex]; diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index 8bcd5d8683c..52f86b98b79 100644 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -376,7 +376,7 @@ class Battleground void RemovePlayerFromResurrectQueue(uint64 player_guid); /// Relocate all players in ReviveQueue to the closest graveyard - void RelocateDeadPlayers(uint32 queueIndex); + void RelocateDeadPlayers(uint64 queueIndex); void StartBattleground(); -- cgit v1.2.3