From f156cbf593926b421acfd5b7b9fa08c4ef28cc7d Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 18 Jan 2025 00:03:41 +0100 Subject: Core/Spells: Add summoned DynamicObject to casters ChannelObjects if spell is channelled --- src/server/game/Spells/SpellEffects.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index ddb2675633b..0d838ce2ee4 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1529,6 +1529,9 @@ void Spell::EffectPersistentAA() for (size_t i = 0; i < m_spellInfo->GetEffects().size(); ++i) if (m_spellInfo->GetEffect(SpellEffIndex(i)).IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA)) _dynObjAura->_ApplyEffectForTargets(i); + + if (m_spellInfo->IsChanneled()) + unitCaster->AddChannelObject(dynObj->GetGUID()); } void Spell::EffectEnergize() -- cgit v1.2.3