From f1ae2c7b73f3fbc665acac8fd70ce325f20e1194 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Fri, 13 Mar 2015 21:48:42 +0100 Subject: Revert "*Do not allow players to use vehicles to go further than 1st boss in Ulduar." This reverts commit a009e53049da27966cb3c32e7b0a3094ea320aef. Remove hackfix for Ulduar vehicles, it should be handled in Ulduar script --- src/server/game/Entities/Player/Player.cpp | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ea0f03e9b51..de06b0ae5ea 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24194,18 +24194,6 @@ void Player::UpdateAreaDependentAuras(uint32 newArea) if (itr->second->autocast && itr->second->IsFitToRequirements(this, m_zoneUpdateId, newArea)) if (!HasAura(itr->second->spellId)) CastSpell(this, itr->second->spellId, true); - - if (newArea == 4273 && GetVehicleCreatureBase() && GetPositionX() > 400) // Ulduar - { - switch (GetVehicleBase()->GetEntry()) - { - case 33062: - case 33109: - case 33060: - GetVehicleCreatureBase()->DespawnOrUnsummon(); - break; - } - } } uint32 Player::GetCorpseReclaimDelay(bool pvp) const -- cgit v1.2.3