From f2df802c500e3878ba431d1be0a57ce293983121 Mon Sep 17 00:00:00 2001 From: PolarCookie Date: Sun, 4 Nov 2018 21:59:03 +0100 Subject: Core/Creatures: Changed creatures to become tagged by player doing any action that causes creature aggro (apart from distance) (#22759) * This was introduced in patch 3.0.8 --- src/server/game/Entities/Unit/Unit.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 76179ea4503..58b5af0b9ef 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8183,6 +8183,11 @@ void Unit::AttackedTarget(Unit* target, bool canInitialAggro) if (Unit* targetOwner = target->GetCharmerOrOwner()) targetOwner->EngageWithTarget(this); + //Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped. + if (Creature* creature = target->ToCreature()) + if (!creature->hasLootRecipient() && GetTypeId() == TYPEID_PLAYER) + creature->SetLootRecipient(this); + Player* myPlayerOwner = GetCharmerOrOwnerPlayerOrPlayerItself(); Player* targetPlayerOwner = target->GetCharmerOrOwnerPlayerOrPlayerItself(); if (myPlayerOwner && targetPlayerOwner && !(myPlayerOwner->duel && myPlayerOwner->duel->Opponent == targetPlayerOwner)) -- cgit v1.2.3