From f4a29646a59c8e84672c0f1eedcc8fab01883266 Mon Sep 17 00:00:00 2001 From: runningnak3d Date: Mon, 2 May 2011 12:30:05 -0400 Subject: Core/GameObject: Fix handling of cooldown for type 6 (trap) GOs. This should fix problems with of trap spamming, like Gift of the Harvester. --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index af7fe560d9d..3f9c3fbfa27 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -283,7 +283,7 @@ void GameObject::Update(uint32 diff) else if (Unit* owner = GetOwner()) { if (owner->isInCombat()) - m_cooldownTime = time(NULL) + goInfo->trap.startDelay; + m_cooldownTime = time(NULL) + goInfo->trap.cooldown; } m_lootState = GO_READY; break; -- cgit v1.2.3