From f63328dcbe5d3490c8b0235cf0c92bc1628d1aea Mon Sep 17 00:00:00 2001 From: Kandera Date: Fri, 22 Jun 2012 12:23:53 -0400 Subject: Core/LFG: commented out a previous change that was causing issues with lfg dungeon locks. --- src/server/game/DungeonFinding/LFGMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server') diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 1b7e5edaa55..91f9104b0b1 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -433,8 +433,8 @@ void LFGMgr::InitializeLockedDungeons(Player* player) locktype = LFG_LOCKSTATUS_RAID_LOCKED; else if (dungeon->difficulty > DUNGEON_DIFFICULTY_NORMAL && player->GetBoundInstance(dungeon->map, Difficulty(dungeon->difficulty))) { - if (!player->GetGroup() || !player->GetGroup()->isLFGGroup() || GetDungeon(player->GetGroup()->GetGUID(), true) != dungeon->ID || GetState(player->GetGroup()->GetGUID()) != LFG_STATE_DUNGEON) - locktype = LFG_LOCKSTATUS_RAID_LOCKED; + //if (!player->GetGroup() || !player->GetGroup()->isLFGGroup() || GetDungeon(player->GetGroup()->GetGUID(), true) != dungeon->ID || GetState(player->GetGroup()->GetGUID()) != LFG_STATE_DUNGEON) + locktype = LFG_LOCKSTATUS_RAID_LOCKED; } else if (dungeon->minlevel > level) locktype = LFG_LOCKSTATUS_TOO_LOW_LEVEL; -- cgit v1.2.3