From f7cd7661b8429b9bbca559ccdeb453718a1daa63 Mon Sep 17 00:00:00 2001 From: Meji Date: Wed, 28 May 2025 10:27:19 +0200 Subject: Core/GameObjects: Added spell cast for GAMEOBJECT_TYPE_CHEST (#30996) --- src/server/game/Entities/GameObject/GameObject.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/server') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 0be89ef99e9..e8bb99ffb01 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2687,6 +2687,10 @@ void GameObject::Use(Unit* user, bool ignoreCastInProgress /*= false*/) if (uint32 trapEntry = info->chest.linkedTrap) TriggeringLinkedGameObject(trapEntry, player); + // Cast spell before sending loot + if (spellCaster && info->chest.spell) + spellCaster->CastSpell(nullptr, info->chest.spell, spellArgs); + AddUniqueUse(player); } -- cgit v1.2.3