From fd910567ec470f73d52f805d8ac68b60e989c9a0 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 30 Jun 2014 00:24:40 +0200 Subject: Core/Loot: Fixed looting creatures that have only quest items in their loot Closes #12400 --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ca4780b787e..5eb48160e8a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -15393,7 +15393,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss) creature->DeleteThreatList(); // must be after setDeathState which resets dynamic flags - if (!creature->loot.empty()) + if (!creature->loot.isLooted()) creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); else creature->AllLootRemovedFromCorpse(); -- cgit v1.2.3