From a319125b4f49109cf008b5f055cf56cd30a7ed7f Mon Sep 17 00:00:00 2001 From: krz Date: Fri, 5 Jun 2009 02:07:05 +0200 Subject: Change in SpellEntry structure to allow EffectBaseDice[] to store negative values - patch by thenecromancer. --HG-- branch : trunk --- src/shared/Database/DBCStructure.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shared/Database/DBCStructure.h') diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h index 95703f9b778..8e8aa8bfba8 100644 --- a/src/shared/Database/DBCStructure.h +++ b/src/shared/Database/DBCStructure.h @@ -605,7 +605,7 @@ struct SpellEntry int32 EquippedItemInventoryTypeMask; // 64 (mask) uint32 Effect[3]; // 65-67 int32 EffectDieSides[3]; // 68-70 - uint32 EffectBaseDice[3]; // 71-73 + int32 EffectBaseDice[3]; // 71-73 float EffectDicePerLevel[3]; // 74-76 float EffectRealPointsPerLevel[3]; // 77-79 int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) -- cgit v1.2.3