From 50c82c666093b5dac3cd60cddf9f46223a48d8d9 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 3 Feb 2009 19:12:17 -0600 Subject: [7227] Implement prismatic sockets. Related code cleanups. Big thanks to TOM_RUS for help in reseach! Author: VladimirMangos --HG-- branch : trunk --- src/shared/Database/DBCStructure.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/shared/Database/DBCStructure.h') diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h index 8ffe97f46a7..d8055813967 100644 --- a/src/shared/Database/DBCStructure.h +++ b/src/shared/Database/DBCStructure.h @@ -1278,14 +1278,14 @@ struct SpellItemEnchantmentEntry uint32 amount[3]; // 5-7 m_effectPointsMin[3] //uint32 amount2[3] // 8-10 m_effectPointsMax[3] uint32 spellid[3]; // 11-13 m_effectArg[3] - char* description[16]; // 14-30 m_name_lang[16] - //uint32 descriptionFlags; // 31 name flags - uint32 aura_id; // 32 m_itemVisual - uint32 slot; // 33 m_flags - uint32 GemID; // 34 m_src_itemID - uint32 EnchantmentCondition; // 35 m_condition_id - //uint32 requiredSkill; // 36 m_requiredSkillID - //uint32 requiredSkillValue; // 37 m_requiredSkillRank + char* description[16]; // 14-29 m_name_lang[16] + //uint32 descriptionFlags; // 30 name flags + uint32 aura_id; // 31 m_itemVisual + uint32 slot; // 32 m_flags + uint32 GemID; // 33 m_src_itemID + uint32 EnchantmentCondition; // 34 m_condition_id + //uint32 requiredSkill; // 35 m_requiredSkillID + //uint32 requiredSkillValue; // 36 m_requiredSkillRank }; struct SpellItemEnchantmentConditionEntry -- cgit v1.2.3