From e77716188861d4aa83b227a90e04a66b63baeb1f Mon Sep 17 00:00:00 2001 From: click Date: Sat, 5 Jun 2010 00:59:25 +0200 Subject: HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier) + reduced Vmap size to less than one third, and improve precision + indoor/outdoor check which allows automatic unmounting of players + additional area information from WMOAreaTable.dbc, removed existing "hacks" + WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!) - buildfiles for windows are not properly done, and will need to be sorted out NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault ! THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK! --HG-- branch : trunk --- src/shared/vmap/BaseModel.cpp | 98 ------------------------------------------- 1 file changed, 98 deletions(-) delete mode 100644 src/shared/vmap/BaseModel.cpp (limited to 'src/shared/vmap/BaseModel.cpp') diff --git a/src/shared/vmap/BaseModel.cpp b/src/shared/vmap/BaseModel.cpp deleted file mode 100644 index 14c42c8039f..00000000000 --- a/src/shared/vmap/BaseModel.cpp +++ /dev/null @@ -1,98 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS - * - * Copyright (C) 2008-2010 Trinity - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "BaseModel.h" -#include "VMapTools.h" - -using namespace G3D; - -namespace VMAP -{ - //========================================================== - - void BaseModel::getMember(Array& pMembers) - { - for (unsigned int i=0; i0) iTreeNodes = new TreeNode[iNNodes]; - if(iNTriangles >0) iTriangles = new TriangleBox[iNTriangles]; - } - - //========================================================== - - void BaseModel::free() - { - if(getTriangles() != 0) delete [] getTriangles(); setNTriangles(0); - if(getTreeNodes() != 0) delete [] getTreeNodes(); setNNodes(0); - } - - //========================================================== - - void BaseModel::intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist, G3D::Vector3& pOutLocation, G3D::Vector3& /*pOutNormal*/) const - { - bool isInside = false; - - float d = MyCollisionDetection::collisionLocationForMovingPointFixedAABox( - pRay.origin, pRay.direction, - pBox, - pOutLocation, isInside); - if (!isInside && ((d > 0) && (d < pMaxDist))) - { - pMaxDist = d; - } - } - - //========================================================== - - bool BaseModel::intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist) const - { - // See if the ray will ever hit this node or its children - Vector3 location; - bool alreadyInsideBounds = false; - bool rayWillHitBounds = - MyCollisionDetection::collisionLocationForMovingPointFixedAABox( - pRay.origin, pRay.direction, pBox, location, alreadyInsideBounds); - - bool canHitThisNode = (alreadyInsideBounds || - (rayWillHitBounds && ((location - pRay.origin).squaredLength() < (pMaxDist * pMaxDist)))); - - return canHitThisNode; - } - -} // VMAP - -- cgit v1.2.3