From e77716188861d4aa83b227a90e04a66b63baeb1f Mon Sep 17 00:00:00 2001 From: click Date: Sat, 5 Jun 2010 00:59:25 +0200 Subject: HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier) + reduced Vmap size to less than one third, and improve precision + indoor/outdoor check which allows automatic unmounting of players + additional area information from WMOAreaTable.dbc, removed existing "hacks" + WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!) - buildfiles for windows are not properly done, and will need to be sorted out NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault ! THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK! --HG-- branch : trunk --- src/shared/vmap/IVMapManager.h | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) (limited to 'src/shared/vmap/IVMapManager.h') diff --git a/src/shared/vmap/IVMapManager.h b/src/shared/vmap/IVMapManager.h index 81911f74a7a..00629eb122c 100644 --- a/src/shared/vmap/IVMapManager.h +++ b/src/shared/vmap/IVMapManager.h @@ -1,7 +1,5 @@ /* - * Copyright (C) 2005-2009 MaNGOS - * - * Copyright (C) 2008-2010 Trinity + * Copyright (C) 2005-2010 MaNGOS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -10,19 +8,19 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _IVMAPMANAGER_H #define _IVMAPMANAGER_H #include -#include "VMapDefinitions.h" +#include //=========================================================== @@ -63,7 +61,7 @@ namespace VMAP virtual void unloadMap(unsigned int pMapId) = 0; virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0; - virtual float getHeight(unsigned int pMapId, float x, float y, float z, float ray_lenght = MAX_CAN_FALL_DISTANCE) = 0; + virtual float getHeight(unsigned int pMapId, float x, float y, float z) = 0; /** test if we hit an object. return true if we hit one. rx,ry,rz will hold the hit position or the dest position, if no intersection was found return a position, that is pReduceDist closer to the origin @@ -96,8 +94,13 @@ namespace VMAP e.g.: "0,1,530" */ virtual void preventMapsFromBeingUsed(const char* pMapIdString) =0; + /** + Query world model area info. + \param z gets adjusted to the ground height for which this are info is valid + */ + virtual bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const=0; + virtual bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const=0; }; } #endif - -- cgit v1.2.3