From e77716188861d4aa83b227a90e04a66b63baeb1f Mon Sep 17 00:00:00 2001 From: click Date: Sat, 5 Jun 2010 00:59:25 +0200 Subject: HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier) + reduced Vmap size to less than one third, and improve precision + indoor/outdoor check which allows automatic unmounting of players + additional area information from WMOAreaTable.dbc, removed existing "hacks" + WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!) - buildfiles for windows are not properly done, and will need to be sorted out NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault ! THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK! --HG-- branch : trunk --- src/shared/vmap/SubModel.h | 105 --------------------------------------------- 1 file changed, 105 deletions(-) delete mode 100644 src/shared/vmap/SubModel.h (limited to 'src/shared/vmap/SubModel.h') diff --git a/src/shared/vmap/SubModel.h b/src/shared/vmap/SubModel.h deleted file mode 100644 index 206f722ca61..00000000000 --- a/src/shared/vmap/SubModel.h +++ /dev/null @@ -1,105 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS - * - * Copyright (C) 2008-2010 Trinity - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _SUBMODEL_H -#define _SUBMODEL_H - -// load our modified version first !! -#include "AABSPTree.h" - -#include "ShortVector.h" -#include "ShortBox.h" -#include "TreeNode.h" -#include "VMapTools.h" -#include "BaseModel.h" - -namespace VMAP -{ - /** - This is a balanced static BSP-Tree of triangles. - The memory for the tree nodes and the triangles are managed by the ModelContainer. - The exception to this is during the conversion of raw data info balanced BSP-Trees. - During this conversion the memory management is done internally. - */ - class SubModel : public BaseModel - { - private: - unsigned int iNodesPos; - unsigned int iTrianglesPos; - bool iHasInternalMemAlloc; - ShortBox iBox; - #ifdef _DEBUG_VIEW - G3D::Array iDrawBox; - #endif - public: - SubModel() : BaseModel(){ }; - - SubModel(unsigned int pNTriangles, TriangleBox *pTriangles, unsigned int pTrianglesPos, unsigned int pNNodes, TreeNode *pTreeNodes, unsigned int pNodesPos); - SubModel(G3D::AABSPTree *pTree); - ~SubModel(void); - //Gets a 50 byte binary block - void initFromBinBlock(void *pBinBlock); - - void fillRenderArray(G3D::Array &pArray, const TreeNode* pTreeNode); - - void countNodesAndTriangles(G3D::AABSPTree::Node& pNode, int &pNNodes, int &pNTriabgles); - - void fillContainer(const G3D::AABSPTree::Node& pNode, int &pTreeNodePos, int &pTrianglePos, G3D::Vector3& pLo, G3D::Vector3& pHi); - - inline const ShortBox& getReletiveBounds() const { return(iBox); } - - inline void setReletiveBounds(const ShortVector& lo, const ShortVector& hi) { iBox.setLo(lo); iBox.setHi(hi); } - - inline const G3D::AABox getAABoxBounds() const { return(G3D::AABox(iBox.getLo().getVector3() + getBasePosition(), iBox.getHi().getVector3()+ getBasePosition())); } - - // get start pos bases on the global array - inline TriangleBox const* getTriangles() const { return &BaseModel::getTriangle(iTrianglesPos); } - inline TriangleBox * getTriangles() { return &BaseModel::getTriangle(iTrianglesPos); } - - // get start pos bases on the global array - inline TreeNode const* getTreeNodes() const { return &BaseModel::getTreeNode(iNodesPos); } - inline TreeNode * getTreeNodes() { return &BaseModel::getTreeNode(iNodesPos); } - - // internal method usign internal offset - inline const TreeNode& getTreeNode(int pPos) const { return(SubModel::getTreeNodes()[pPos]); } - - // internal method usign internal offset - inline const TriangleBox& getTriangle(int pPos) const { return(SubModel::getTriangles()[pPos]); } - - inline unsigned int getNodesPos() const { return(iNodesPos); } - inline unsigned int getTrianglesPos() const { return(iTrianglesPos); } - - //unsigned int hashCode() { return (getBasePosition() * getNTriangles()).hashCode(); } - - void intersect(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, G3D::Vector3& pOutLocation, G3D::Vector3& pOutNormal) const; - bool intersect(const G3D::Ray& pRay, float& pMaxDist) const; - template - void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& distance, bool pStopAtFirstHit, bool intersectCallbackIsFast = false); - bool operator==(const SubModel& pSm2) const; - unsigned int hashCode() const { return BaseModel::getNTriangles(); } - }; - - unsigned int hashCode(const SubModel& pSm); - void getBounds(const SubModel& pSm, G3D::AABox& pAABox); - void getBounds(const SubModel* pSm, G3D::AABox& pAABox); - //==================================== -} // VMAP -#endif - -- cgit v1.2.3