From 51d1ff11bcd29ca5b58ce24b622b1634d1366873 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 6 Jul 2024 14:06:20 +0200 Subject: Tools/vmap_assembler: Use boost::filesystem::path for creating filenames --- src/tools/vmap4_assembler/TileAssembler.h | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/tools/vmap4_assembler/TileAssembler.h') diff --git a/src/tools/vmap4_assembler/TileAssembler.h b/src/tools/vmap4_assembler/TileAssembler.h index 3586a9daec6..51325742888 100644 --- a/src/tools/vmap4_assembler/TileAssembler.h +++ b/src/tools/vmap4_assembler/TileAssembler.h @@ -18,15 +18,15 @@ #ifndef _TILEASSEMBLER_H_ #define _TILEASSEMBLER_H_ -#include +#include "ModelInstance.h" +#include "WorldModel.h" #include +#include +#include #include #include #include -#include "ModelInstance.h" -#include "WorldModel.h" - namespace VMAP { /** @@ -87,19 +87,19 @@ namespace VMAP uint32 RootWMOID; std::vector groupsArray; - bool Read(const char * path); + bool Read(boost::filesystem::path const& path); }; class TileAssembler { private: - std::string iSrcDir; - std::string iDestDir; + boost::filesystem::path iSrcDir; + boost::filesystem::path iDestDir; uint32 iThreads; std::set spawnedModelFiles; public: - TileAssembler(std::string srcDirName, std::string destDirName, uint32 threads); + TileAssembler(std::string const& srcDirName, std::string const& destDirName, uint32 threads); bool convertWorld2(); bool convertMap(MapSpawns& data) const; @@ -107,7 +107,7 @@ namespace VMAP bool calculateTransformedBound(ModelSpawn &spawn) const; void exportGameobjectModels(); - bool convertRawFile(const std::string& pModelFilename); + bool convertRawFile(const std::string& pModelFilename) const; }; } // VMAP -- cgit v1.2.3