From 0cc053ea4d42ce405a915857f75ee00f0f65666b Mon Sep 17 00:00:00 2001 From: Rat Date: Tue, 19 Jan 2010 11:36:05 +0100 Subject: *Integrate Script system to Core -added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk --- src/trinitycore/Master.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/trinitycore/Master.cpp') diff --git a/src/trinitycore/Master.cpp b/src/trinitycore/Master.cpp index fb2eca6ac2b..221ce4967a9 100644 --- a/src/trinitycore/Master.cpp +++ b/src/trinitycore/Master.cpp @@ -402,7 +402,7 @@ int Master::Run() // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module - UnloadScriptingModule(); + //UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); -- cgit v1.2.3