From 58dc6e180bf88cc62a4bdff403b54c2cf9eba995 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 8 Aug 2009 12:25:20 -0500 Subject: [8320] Imporovements in wild summoned gameobjects work. Author: VladimirMangos * Not set owner for will summoned gameobjects. Its not expected to have owner, and must be accessable to all players (or team). * Set for all objects summoned by spells: despawned by deafult for proper despawn withut owner. * Cleanup Spell::EffectSummonObjectWild. --HG-- branch : trunk --- src/trinitycore/Master.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/trinitycore/Master.cpp') diff --git a/src/trinitycore/Master.cpp b/src/trinitycore/Master.cpp index 7e48b97eb4f..b9bf375628b 100644 --- a/src/trinitycore/Master.cpp +++ b/src/trinitycore/Master.cpp @@ -317,13 +317,8 @@ int Master::Run() { FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay*1000); -<<<<<<< HEAD:src/mangosd/Master.cpp - ACE_Based::Thread t(*fdr); - t.setPriority(ACE_Based::High); -======= ACE_Based::Thread t(fdr); t.setPriority(ACE_Based::Highest); ->>>>>>> ca55c2a9d069aaef0d3deafb4884bfd8d3884444:src/mangosd/Master.cpp } ///- Launch the world listener socket -- cgit v1.2.3