From d2f35a20451107ed4afdd6d279bc77b1f73f788f Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Mon, 10 May 2010 18:06:28 +0200 Subject: Cleanup and optimization in realmd netcode. - Get rid of some potential memory leaks and lingering connections issues. - Code style cleanup where applicable. Please give proper feedback and let me know how she fares. --HG-- branch : trunk --- src/trinityrealm/Main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/trinityrealm/Main.cpp') diff --git a/src/trinityrealm/Main.cpp b/src/trinityrealm/Main.cpp index 92cfc4edbe6..9d7669864d9 100644 --- a/src/trinityrealm/Main.cpp +++ b/src/trinityrealm/Main.cpp @@ -202,13 +202,13 @@ extern int main(int argc, char **argv) ///- Launch the listening network socket RealmAcceptor acceptor; - + uint16 rmport = sConfig.GetIntDefault("RealmServerPort", DEFAULT_REALMSERVER_PORT); std::string bind_ip = sConfig.GetStringDefault("BindIP", "0.0.0.0"); ACE_INET_Addr bind_addr(rmport, bind_ip.c_str()); - if(acceptor.open(bind_addr, ACE_Reactor::instance(), ACE_NONBLOCK) == -1) + if (acceptor.open(bind_addr, ACE_Reactor::instance(), ACE_NONBLOCK) == -1) { sLog.outError("Trinity realm can not bind to %s:%d", bind_ip.c_str(), rmport); return 1; -- cgit v1.2.3