From 0114d98f181ca02983d0893814c48fd5cb8e4aed Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 30 Oct 2016 23:32:57 +0100 Subject: Core/Items: Fixed items with spells that should only be used in some player specializations --- src/server/game/Entities/Player/Player.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 474954b47b1..f64078f8117 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7535,6 +7535,9 @@ void Player::ApplyItemEquipSpell(Item* item, bool apply, bool formChange /*= fal && sDB2Manager.GetHeirloomByItemId(item->GetEntry())) continue; + if (effectData->ChrSpecializationID && effectData->ChrSpecializationID != GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID)) + continue; + ApplyEquipSpell(spellproto, item, apply, formChange); } } -- cgit v1.2.3