From 0218e45565e5371b7b055349a347b78eb9c2c1fc Mon Sep 17 00:00:00 2001 From: thenecromancer Date: Mon, 5 Apr 2010 13:09:28 +0200 Subject: Always add CC unit state to allow restoring CC effects if one expires (stun in case of root/confuse, and fear in case of everything else) Fixes issue #1468 --HG-- branch : trunk --- src/game/Unit.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 6f539d92646..1b85d0e566c 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -14748,24 +14748,20 @@ void Unit::SetControlled(bool apply, UnitState state) if (hasUnitState(state)) return; + addUnitState(state); switch(state) { case UNIT_STAT_STUNNED: - addUnitState(state); SetStunned(true); CastStop(); break; case UNIT_STAT_ROOT: if (!hasUnitState(UNIT_STAT_STUNNED)) - { - addUnitState(state); SetRooted(true); - } break; case UNIT_STAT_CONFUSED: if (!hasUnitState(UNIT_STAT_STUNNED)) { - addUnitState(state); SetConfused(true); CastStop(); } @@ -14773,7 +14769,6 @@ void Unit::SetControlled(bool apply, UnitState state) case UNIT_STAT_FLEEING: if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED)) { - addUnitState(state); SetFeared(true); CastStop(); } -- cgit v1.2.3