From 0267b5381396a1de48026cd1808999ef545d309f Mon Sep 17 00:00:00 2001 From: Roc13x Date: Fri, 15 Feb 2013 12:29:34 +0000 Subject: Core/Items: Fix logic in Player::AddItem Should send client the amount it gave you, not the amount it couldn't give you --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index bdf3f1780d2..c7c88ae0bbe 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25484,7 +25484,7 @@ bool Player::AddItem(uint32 itemId, uint32 count) ItemPosCountVec dest; InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount); if (msg != EQUIP_ERR_OK) - count = noSpaceForCount; + count -= noSpaceForCount; if (count == 0 || dest.empty()) { -- cgit v1.2.3