From 0447ddacefc73fa540666b5cd22db3ca84b94c8b Mon Sep 17 00:00:00 2001 From: click Date: Wed, 4 Apr 2012 17:42:45 +0200 Subject: Core: Fix a crash in Player::DeleteFromDB due to loading wrong fields --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 0a4363df323..f3917d735e8 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4876,7 +4876,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC } Item* pItem = NewItemOrBag(itemProto); - if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER), fields, item_template)) + if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER), fields2, item_template)) { pItem->FSetState(ITEM_REMOVED); pItem->SaveToDB(trans); // it also deletes item object! -- cgit v1.2.3