From 044a38629e91648e1efb7991de0c770bccea9fed Mon Sep 17 00:00:00 2001 From: xinef1 Date: Tue, 27 Dec 2016 22:14:55 +0100 Subject: Core/Movement: Typo fix for falling to void case (#18611) (cherry picked from commit 3ea9f3b0e2bc46fdbefda88a0c6aa9c675042899) --- src/server/game/Handlers/MovementHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 2df32d947ee..66373496997 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -432,7 +432,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem // player can be alive if GM/etc // change the death state to CORPSE to prevent the death timer from // starting in the next player update - if (!plrMover->IsAlive()) + if (plrMover->IsAlive()) plrMover->KillPlayer(); } } -- cgit v1.2.3