From 047e08ad716edd425c9f2fa1fa2099070d91442d Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 2 Nov 2025 23:43:13 +0100 Subject: Core/Creatures: Don't force battleground spirit guides to be dead (and immediately respawned) --- src/server/game/Battlegrounds/Battleground.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index ceca3109b0b..402275b5cfb 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1577,7 +1577,6 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float if (Creature* creature = AddCreature(entry, type, x, y, z, o, teamId)) { - creature->setDeathState(DEAD); creature->SetChannelObjectGuid(creature->GetGUID()); // aura /// @todo Fix display here -- cgit v1.2.3