From 05ccd476be9bf9047aff2d4ff8f5fc5d02dc81f1 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 16 Sep 2010 19:58:06 +0200 Subject: Core/Quests: Added index column for quest poi points forcing them to load in certain order --HG-- branch : trunk --- src/server/game/Globals/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 0d314b39c6b..7255f56808b 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -7090,7 +7090,7 @@ void ObjectMgr::LoadQuestPOI() QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4); - QueryResult points = WorldDatabase.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND id='%i'", questId, id); + QueryResult points = WorldDatabase.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND id='%i' ORDER BY idx", questId, id); if (points) { -- cgit v1.2.3