From 08e57239abb6daed21fc2c424fee4c4da2542274 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 1 Apr 2024 22:06:40 +0200 Subject: Core/Config: disable AE loot by default --- src/server/game/World/World.cpp | 2 +- src/server/worldserver/worldserver.conf.dist | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 36b8120fa77..93eb0ff97e4 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1721,7 +1721,7 @@ void World::LoadConfigSettings(bool reload) m_bool_configs[CONFIG_ALLOW_LOGGING_IP_ADDRESSES_IN_DATABASE] = sConfigMgr->GetBoolDefault("AllowLoggingIPAddressesInDatabase", true, true); // Enable AE loot - m_bool_configs[CONFIG_ENABLE_AE_LOOT] = sConfigMgr->GetBoolDefault("Loot.EnableAELoot", true); + m_bool_configs[CONFIG_ENABLE_AE_LOOT] = sConfigMgr->GetBoolDefault("Loot.EnableAELoot", false); // call ScriptMgr if we're reloading the configuration if (reload) diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index cea66607f49..791afbe048d 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -3558,10 +3558,10 @@ GameObject.CheckInvalidPosition = 0 # # Loot.EnableAELoot # Description: Enables AE loot which will allow looting all creatures within a 30 yards radius at once -# Default: 1 - (AE loot enabled) -# 0 - (AE loot disabled) +# Default: 1 - (AE loot disabled) +# 0 - (AE loot enabled) -Loot.EnableAELoot = 1 +Loot.EnableAELoot = 0 # ################################################################################################### -- cgit v1.2.3