From 09e849bb69561fe91a9b8c1aa72555eb6c65d0b2 Mon Sep 17 00:00:00 2001 From: Wyrserth Date: Wed, 26 Jun 2019 18:25:06 +0200 Subject: Core/Spell: allow damage from binary spells to go through elemental resistance's damage reduction. (#23479) (cherry picked from commit efc999227d87398b25e04a3fba881c27de8135f3) --- src/server/game/Entities/Unit/Unit.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9ac55835372..9b7dfeb8548 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1596,10 +1596,6 @@ void Unit::HandleEmoteCommand(uint32 anim_id, Player* target /*=nullptr*/, Trini { if (spellInfo->HasAttribute(SPELL_ATTR4_IGNORE_RESISTANCES)) return 0; - - // Binary spells can't have damage part resisted - if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL)) - return 0; } float const averageResist = Unit::CalculateAverageResistReduction(attacker, schoolMask, victim, spellInfo); -- cgit v1.2.3