From 0ad353f147b65e7b18e2dde653a7d9919e9ddbec Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 4 May 2009 17:30:13 -0500 Subject: [7758] Fixed gain reputation and xp reward between group mates in differents instances Author: zhenya --HG-- branch : trunk --- src/game/Player.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 63def6aabd8..05cc7808087 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -19273,17 +19273,17 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const { - if(pRewardSource->GetDistance(this) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) + if (pRewardSource->IsWithinDistInMap(this,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE))) return true; - if(isAlive()) + if (isAlive()) return false; Corpse* corpse = GetCorpse(); - if(!corpse) + if (!corpse) return false; - return pRewardSource->GetDistance(corpse) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE); + return pRewardSource->IsWithinDistInMap(corpse,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)); } uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const -- cgit v1.2.3