From 0b40d39dcfde7fba17f51e5224f78c496c1c6f40 Mon Sep 17 00:00:00 2001 From: tobmaps Date: Fri, 15 Jul 2011 20:17:55 +0700 Subject: Core/Vehicles: Add more immunes to mechanical vehicles --- src/server/game/Entities/Vehicle/Vehicle.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index ce193f798f0..d93d51cf9da 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -158,6 +158,8 @@ void Vehicle::ApplyAllImmunities() { // Heal & dispel ... _me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL, true); + _me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL_PCT, true); + _me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_DISPEL, true); _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_HEAL, true); // ... Shield & Immunity grant spells ... @@ -167,7 +169,7 @@ void Vehicle::ApplyAllImmunities() _me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHIELD, true); _me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_IMMUNE_SHIELD , true); - // ... Resistance, Split damage, Speed Increase, ... + // ... Resistance, Split damage, Change stats ... _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_DAMAGE_SHIELD, true); _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SPLIT_DAMAGE_PCT, true); _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_RESISTANCE, true); -- cgit v1.2.3