From 0b61584e1b19afb8dbef376a4e2903d8631bfc1d Mon Sep 17 00:00:00 2001 From: w12x Date: Wed, 19 Nov 2008 10:50:34 +0100 Subject: Finally properly fix phased game event saving. --HG-- branch : trunk --- src/game/GameEvent.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp index 88028290dba..67d895cfc89 100644 --- a/src/game/GameEvent.cpp +++ b/src/game/GameEvent.cpp @@ -1503,7 +1503,7 @@ void GameEvent::SaveWorldEventStateToDB(uint16 event_id) CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id); if(mGameEvent[event_id].nextstart) - CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart); + CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart)); else CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state); CharacterDatabase.CommitTransaction(); -- cgit v1.2.3