From 0b6422b12b975390c976df3172624872d65ca1af Mon Sep 17 00:00:00 2001 From: Palabola Date: Wed, 30 Nov 2016 20:19:54 +0000 Subject: Core/Units: Fixed disconnects when some unit has 0 speed (#18317) --- src/server/game/Entities/Unit/Unit.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index bc470d0ea1e..3b717871462 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9983,8 +9983,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float newValue) void Unit::SetSpeedRate(UnitMoveType mtype, float rate) { - if (rate < 0) - rate = 0.0f; + rate = std::max(rate, 0.01f); // Update speed only on change if (m_speed_rate[mtype] == rate) -- cgit v1.2.3