From 0b9926961ea6a0742357ee6ce8ff824761f6933c Mon Sep 17 00:00:00 2001 From: ModoX Date: Tue, 9 Jan 2024 23:24:04 +0100 Subject: Core/Conversations: Use WorldObject actors if CreatureId is not provided in conversation_actors --- src/server/game/Globals/ConversationDataStore.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Globals/ConversationDataStore.cpp b/src/server/game/Globals/ConversationDataStore.cpp index 4a96244cf39..68a3b74cf65 100644 --- a/src/server/game/Globals/ConversationDataStore.cpp +++ b/src/server/game/Globals/ConversationDataStore.cpp @@ -178,7 +178,7 @@ void ConversationDataStore::LoadConversationTemplates() actor.Data.emplace(); else if (noActorObject) actor.Data.emplace(); - else if (data.SpawnId) + else if (data.SpawnId || !data.CreatureId) // @TODO: remove CreatureId check when actor flags are implemented actor.Data.emplace(); else actor.Data.emplace(); -- cgit v1.2.3